PBR materials¶
Physically-based shading branches of the bridge: metallic roughness on real meshes, and the four shading modes side by side.
bunny_pbr.py¶
The Stanford Bunny with a metallic PBR material. Walter et al. roughness fit on a real mesh, no scalars.
| PyVista | Blender (Cycles) |
|---|---|
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examples/pbr/bunny_pbr.py
, recipe: PBR materials.
material_modes.py¶
Side-by-side comparison of the shading branches: Phong, PBR metallic,
PBR rough, unlit. Same actor four times, different interpolation
metallic+lightingcombinations.
| PyVista | Blender (Cycles) |
|---|---|
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