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Backgrounds

World shaders: solid color, vertical gradient, and HDRI environment. The bridge's identity cache reuses mesh + material across all three renders, so the only thing that changes is the World node tree.

environment.py

The same metallic sphere under three world configurations.

Solid Gradient HDRI
Solid Gradient HDRI

examples/backgrounds/environment.py , recipe: Backgrounds.

transparent_render.py

Alpha-preserving render plus a denoise-toggle side-by-side. The "raw" render keeps Cycles' noise visible so you can compare to the denoised output at matching sample counts.

Alpha (denoised) Raw (no denoise)
Transparent alpha Transparent raw

examples/backgrounds/transparent_render.py.