Backgrounds¶
World shaders: solid color, vertical gradient, and HDRI environment. The bridge's identity cache reuses mesh + material across all three renders, so the only thing that changes is the World node tree.
environment.py¶
The same metallic sphere under three world configurations.
| Solid | Gradient | HDRI |
|---|---|---|
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examples/backgrounds/environment.py
, recipe: Backgrounds.
transparent_render.py¶
Alpha-preserving render plus a denoise-toggle side-by-side. The "raw" render keeps Cycles' noise visible so you can compare to the denoised output at matching sample counts.
| Alpha (denoised) | Raw (no denoise) |
|---|---|
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